http://www.strategyinformer.com/xbox360/deadisland/612/preview.html
There's plenty left that we haven't explored - the skill tree system for example, and properly getting into the various 'classes' and who can handle what kind of weapons. The interface isn't very good at feedback in that instance, and there's a lot of weapon stats thrown at you. RPG-veterans shouldn't have a problem adapting to this, but more casual players may be put off. Hopefully they'll be plenty of information available in some form to help the player out.
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